﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SGS.Standard.EventArgs;
// using SGS.Rule;

namespace SGS.Standard
{
    public abstract class ActorBase // : IActor
    {
        public Player ActorPlayer
        {
            get;
            set;
        }

        public virtual string ActocName
        {
            get
            {
                return this.GetType().FullName;
            }
        }

        public static ActorBase Default
        {
            get
            {
                return default(ActorBase);
            }
        }

        public virtual bool CheckHumanActor( HumanActorEventArgs eq )
        {
            return true;
        }

        public virtual void Do(GameContext gctx)
        {
        }
    }
}
